Apple has a Proton-like Game Porting Toolkit for getting Windows games on Mac

Apple screenshot showing diagnosing a game

Enlarge / Apple's demonstration of loading and inspecting the performance of The Medium on a Mac. (credit: Apple)

There was so much packed into Apple's WWDC presentation Monday that it's hard to believe there are still major pieces of it left to uncover. And yet, as part of a developer presentation, Apple has quietly announced what could be major news for PC games on Mac hardware—its own SteamOS-like Windows compatibility initiative, but for millions of Apple Silicon Macs instead of Steam Decks.

"Bring your game to Mac" is laid out over three videos covering a game controller guide, a Game Porting Toolkit (Apple developers only), and a converter for making games' shaders work with Apple's Metal hardware acceleration API. Apple claims you "have everything you need to deliver an amazing gaming experience" with Apple-Silicon-based Macs and that its toolkit provides "an emulation environment to run your existing, unmodified Windows game."

"It doesn't take months to get a sense of how your game looks, sounds, and plays," Aiswariya Sreenivassan, technical project manager at Apple, says in the video's introduction. "You see your game's potential right away."

Read 5 remaining paragraphs | Comments



Apple screenshot showing diagnosing a game

Enlarge / Apple's demonstration of loading and inspecting the performance of The Medium on a Mac. (credit: Apple)

There was so much packed into Apple's WWDC presentation Monday that it's hard to believe there are still major pieces of it left to uncover. And yet, as part of a developer presentation, Apple has quietly announced what could be major news for PC games on Mac hardware—its own SteamOS-like Windows compatibility initiative, but for millions of Apple Silicon Macs instead of Steam Decks.

"Bring your game to Mac" is laid out over three videos covering a game controller guide, a Game Porting Toolkit (Apple developers only), and a converter for making games' shaders work with Apple's Metal hardware acceleration API. Apple claims you "have everything you need to deliver an amazing gaming experience" with Apple-Silicon-based Macs and that its toolkit provides "an emulation environment to run your existing, unmodified Windows game."

"It doesn't take months to get a sense of how your game looks, sounds, and plays," Aiswariya Sreenivassan, technical project manager at Apple, says in the video's introduction. "You see your game's potential right away."

Read 5 remaining paragraphs | Comments


June 07, 2023 at 09:59PM

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